

commander · Galea, Kindler of Hope
Aura of Courage (AFR).
A Bant Voltron deck led by Galea, Kindler of Hope — play Auras and Equipment from the top of your library for free, suit up one massive creature, and swing for commander damage lethal while keeping your hand full.
The Commanders
Aura of Courage is an Adventures in the Forgotten Realms Commander deck built around suiting up one creature with as many Auras and Equipment as possible and swinging for lethal commander damage. Galea, Kindler of Hope is what separates this Voltron build from normal — she lets you play Auras and Equipment from the top of your library, turning every draw into potential new equipment without spending cards from hand. The deck never runs out of ways to pump its champion.
Galea, Kindler of Hope is the Voltron engine. She has vigilance, and whenever she attacks, you may look at the top card of your library. If it's an Aura or Equipment, you can play it for free — attaching it to Galea immediately. Every attack with Galea potentially suits her up further without spending hand resources. She grows with each attack, and each swing potentially finds the next piece of equipment to make her deadlier.
Storvald, Frost Giant Jarl is the giant tribal alternative when you want power and toughness manipulation over Voltron. Storvald changes power and toughness of creatures, letting you shrink opponents' blockers while growing your attackers. Against defensive pods where Galea's commander damage is too slow, Storvald provides a different type of combat dominance.
Key Cards
Sram, Senior Edificer
Sram draws a card whenever you cast an Aura, Equipment, or Vehicle spell. In a deck full of Auras and Equipment, Sram draws a card on nearly every spell you cast. He keeps your hand full through the mid-game when you're chaining equipment onto Galea, and since Galea already plays cards from the top of library for free, Sram converts your hand draws into fresh cards that replace whatever you're casting. He's the most important card draw engine for the strategy.
Puresteel Paladin
Puresteel Paladin draws a card whenever an Equipment enters under your control. With three or more Equipment, it also gives all Equipment you control equip cost zero — making every piece of gear on the board free to move around. Zero equip cost turns multi-equip turns from expensive mana sinks into free actions. Equip your entire hand worth of Equipment to Galea in one turn for no additional mana, then attack for lethal commander damage. This is the card that enables storm-level equipment turns.
Colossus Hammer
Colossus Hammer gives the equipped creature +10/+10 and removes its flying. The equip cost is eight mana normally — but with Puresteel Paladin's metalcraft trigger making equip free, you attach Colossus Hammer to Galea for zero mana and she becomes a 12/13+ trampling attacker. One hit for commander damage. The Hammer is the single most explosive equipment in the deck and the reason to build toward Puresteel Paladin's metalcraft condition as fast as possible.
Cold-Eyed Selkie
Cold-Eyed Selkie has islandwalk and draws cards equal to the damage it deals to a player. In a deck that piles equipment onto creatures, attaching Colossus Hammer to the Selkie draws ten cards on a single hit. It's one of the most explosive card draw engines in the format when properly suited up. Against opponents without islands, Selkie is unblockable by default — but even against those with islands, the Selkie's normal evasion with two or three pieces of equipment draws four to six cards per hit.
Rafiq of the Many
Rafiq of the Many gives any attacking creature you control that's attacking alone exalted — and with one exalted trigger, the attacker also gains double strike. Galea attacks alone, gets Rafiq's double strike, deals commander damage twice with all her equipment bonuses, and grows even larger off any attack triggers. Galea with Colossus Hammer, Rafiq's double strike, and a few other equipment pieces kills any player in one attack from 40 life. Rafiq is the reason the deck can close games in single swings.
How to Play
Deploy Sram and Puresteel Paladin early to establish card draw. The first three turns are ramp and cheap Equipment to enable metalcraft. Get Galea into play by turn four or five and start attacking every turn — each swing potentially equips another card from your library for free. The mid-game is layering equipment onto Galea, stacking exalted triggers with Rafiq, and building toward the Colossus Hammer free-equip turn with Puresteel Paladin active. Close games in one alpha strike: Galea with double strike from Rafiq, Colossus Hammer making her a 12+/12+ trampler, hitting for 36 commander damage in one swing.