Kilo, Apogee MindInspirit, Flagship Vessel

commander · Kilo, Apogee Mind

SetEdge of Eternities Commander Decks (2025): (EOC)
Released2025
Cards100
Sheets12 (9 / sheet)
EOC· 2025

Counter Intelligence (EOC).

A Jeskai charge-counter deck led by Kilo, Apogee Mind — proliferate artifacts to stack charge counters, draw cards through the engine, and win with Darksteel Reactor or an animated army of artifact creatures.

100
cards
3.3
avg cmc
25
creatures
40
lands
35
spells
12
sheets
WUR
color identity
Creatures25
Instants8
Sorceries6
Artifacts20
Enchantments1
Lands40
0
1
2
3
4
5
6+
full print options →

The Commanders

Kilo, Apogee Mind
Kilo, Apogee Mind · Art by the card's artist
Inspirit, Flagship Vessel
Inspirit, Flagship Vessel · Art by the card's artist

Counter Intelligence is a Jeskai artifact deck built around the charge counter mechanic. The plan is simple: fill the board with artifacts that accumulate charge counters, keep proliferating, and convert that stockpile into winning board states. With 45 artifacts in the precon, you're rarely starved for targets.

Kilo, Apogee Mind is the deck's primary draw engine. Kilo rewards you for building around artifacts and counters, generating card advantage as your charge-counter artifacts tick up. He's a three-mana commander that gets online fast and turns every proliferate effect into a double-dip of value — more cards and more counters at the same time.

Inspirit, Flagship Vessel is the alternative when you want a bigger, more controlling top end. Inspirit provides a different axis of advantage and suits pods where the table will answer Kilo on sight. The two commanders share the same core engine but attack the game from different angles.

Key Cards

Darksteel Reactor
Art by the card's artist

Darksteel Reactor

The deck's alternate win condition. Darksteel Reactor starts at zero charge counters and wins the game when it reaches twenty. With proliferate effects firing every turn — from Tekuthal, Deepglow Skate, and the deck's nine proliferate creatures — you can count up to twenty faster than opponents expect. It's indestructible, which means removal doesn't answer it. The table either kills you or dedicates exile effects to stop it.

Deepglow Skate
Art by the card's artist

Deepglow Skate

One of the most explosive cards in the deck. When Deepglow Skate enters the battlefield, it doubles the counters on each permanent you control. Land this on turn five or six with several charged-up artifacts already in play and the board state immediately becomes threatening. It doubles Darksteel Reactor from ten to twenty, doubles Kilo's counter load, doubles everything at once. Opponents need to answer it immediately or the game snowballs.

Tekuthal, Inquiry Dominus
Art by the card's artist

Tekuthal, Inquiry Dominus

If you're proliferating, Tekuthal makes every proliferate effect happen twice. That means one proliferate trigger becomes two counters on every permanent instead of one. Combine Tekuthal with a board full of artifacts and even a single Sorcery-speed proliferate swings the game wildly in your favor. Tekuthal also has a built-in protection ability, making it harder to remove than most other value engines.

Depthshaker Titan
Art by the card's artist

Depthshaker Titan

The deck's big finisher that bridges the artifact and creature themes. Depthshaker Titan is a seven-mana Robot that animates your artifacts, turning a board full of mana rocks and utility pieces into an attacking army. After several turns of building up counters and artifacts, one swing with an animated horde often ends the game. It also has proliferate baked in, so it contributes to the charge counter engine the moment it enters.

Jhoira, Weatherlight Captain
Art by the card's artist

Jhoira, Weatherlight Captain

Card advantage for an artifact deck. Every historic spell you cast — artifacts, legendaries, Sagas — draws a card with Jhoira in play. In a deck where you're casting two or three artifacts per turn, Jhoira keeps your hand full while the engine builds. She's the reason you don't run out of gas after the inevitable board wipe. Opponents who don't remove her immediately will watch your hand grow unmanageably large.

Karn's Bastion
Art by the card's artist

Karn's Bastion

A land that proliferates. You pay four mana and tap it — every permanent with a counter on it gets another counter. This is one of the most efficient proliferate effects in the deck because it doesn't use a card slot. By the time you have eight mana to spare, activating Karn's Bastion every turn is a valid plan. It can close out games with Darksteel Reactor alone if left unanswered.

How to Play

Spend the first three turns deploying mana rocks and getting Kilo or Inspirit into play early. Turns four and five are about establishing your artifact base — get Insight Engine, Lux Cannon, Titan Forge, or Darksteel Reactor onto the battlefield. From turn five onward, prioritize spells with proliferate or effects that add charge counters to multiple permanents at once. Tekuthal doubles every proliferate effect, so resolve him before your big proliferate turns when possible.

Win through one of two paths: swing with animated artifacts via Depthshaker Titan for combat damage, or tick Darksteel Reactor to twenty with repeated proliferate. The deck rewards patience — play defensively, keep your hand full with Jhoira, and the engine generates enough advantage to overwhelm most fair decks by turns eight through ten.

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