
commander · Rubinia Soulsinger
Enchantress Rubinia (TD0).
A Bant enchantress and creature control deck from the original 2009 MTGO Commander Theme Decks, led by Rubinia Soulsinger — steal creatures indefinitely while Yavimaya Enchantress grows massive, protect enchantments with Sterling Grove and Privileged Position, and draw cards off every enchantment cast.
The Commander
Enchantress Rubinia is one of the five original 2009 MTGO Commander Theme Decks. Rubinia Soulsinger is a 2/3 Faerie for two generic, one green, one white, and one blue. You may choose not to untap her during your untap step — tap her to gain control of any target creature for as long as you control Rubinia and she stays tapped. As long as Rubinia never untaps, the stolen creature never goes back. Equip Lightning Greaves to make her untargetable, and she permanently controls the best creature on the board for zero ongoing cost.
Rubinia Soulsinger sets up the enchantment engine that protects her. Sterling Grove and Privileged Position form a shroud lock on all permanents you control — opponents can't target Rubinia or any enchantment once both are in play. Yavimaya Enchantress grows from each enchantment in play, Pemmin's Aura turns stolen creatures into permanent control targets, and the Enchantress draw triggers refill the hand for more enchantments.
Key Cards
Yavimaya Enchantress
A 2/3 that gets +1/+1 for each enchantment in play. Counts all enchantments — yours and opponents'. In a deck running fifteen-plus enchantments, Yavimaya Enchantress regularly enters as a 10/10 or larger. She grows with each enchantment cast by anyone at the table, and the Enchantress draws that the deck runs ensure a steady stream of new enchantments entering play. A 15/15 enchantress body wins combat against everything and attacks for lethal in two swings.
Sterling Grove
All enchantments you control have shroud. Pay one and sacrifice Sterling Grove to search your library for any enchantment and put it on top of your library. When combined with Privileged Position, every permanent you control gains shroud from one source or the other — the two enchantments protect each other since each has shroud from the other. Sterling Grove also tutors for Privileged Position, Pemmin's Aura, or any enchantment payoff needed to complete the lock. Once the shroud lock is active, Rubinia cannot be targeted.
Privileged Position
Each other permanent you control has shroud. With Sterling Grove giving enchantments shroud and Privileged Position giving all other permanents shroud, the entire board becomes untargetable. Opponents can't target Rubinia with removal, can't target the enchantments protecting her, and can't target any creature Rubinia has stolen. The shroud lock forces opponents into board wipes, but the deck runs enough counterspells to protect against those. Privileged Position is the keystone that makes Rubinia's permanent theft truly permanent.
Pemmin's Aura
An enchantment for one blue and two generic that attaches to any creature. Pay one blue to untap the enchanted creature. Pay one blue for flying until end of turn. Pay one blue for shroud until end of turn. Attached to Rubinia, Pemmin's Aura lets her untap for one blue — steal a creature, untap Rubinia, steal another creature, untap again. Multiple creatures stolen in a single turn. The shroud activation protects Rubinia in response to targeted removal, and the flying activation lets her attack if needed. The untap engine is what turns Rubinia from stealing one creature per turn into stealing two, three, or four.
Questing Phelddagrif
A 4/4 for four mana with abilities that give opponents tokens, life, or card draws in exchange for pumping Questing Phelddagrif, giving it protection, or giving it flying. Political currency — handing opponents a Hippo token or two life generates goodwill and redirects aggression away from the enchantment lock while Rubinia continues stealing the best creatures at the table. In a deck that wins through control rather than aggression, Questing Phelddagrif buys turns and creates alliances, protecting the board state until the theft engine closes the game.
How to Play
Get Rubinia onto the battlefield by turn five and immediately attach Pemmin's Aura to enable multi-steal turns. Search up Sterling Grove through Enlightened Tutor and complete the shroud lock with Privileged Position — once both enchantments are in play, Rubinia cannot be targeted. Keep enough blue mana open each turn to give Rubinia shroud via Pemmin's Aura in response to removal. Use Yavimaya Enchantress as the primary win condition — she grows enormous from the enchantment density and attacks opponents while the stolen creatures provide blockers and additional threats. Questing Phelddagrif manages multiplayer politics while the lock assembles. Win through a permanent theft lock on the two most powerful creatures in the pod backed by a 15-plus power Yavimaya Enchantress swinging each turn.