
commander · Quintorius, History Chaser
Lorehold Spirit (SOC).
A Boros graveyard-spirits deck led by Quintorius, History Chaser — discard cards to draw deeper, create 3/2 Spirit tokens whenever cards leave your graveyard, and finish opponents with a planeswalker ultimate that sends your Spirit army in with double strike and vigilance.
The Commanders
Lorehold Spirit is a Boros Commander deck that gives the color combination something it rarely has: graveyard recursion and card selection. Quintorius turns discarding into a card-neutral or card-positive action and rewards every card leaving the graveyard with a 3/2 Spirit token. The deck fills the graveyard quickly through discard, rummage effects, and mill, then churns through it for tokens while recasting key spells.
Quintorius, History Chaser is a Legendary Planeswalker costing {2}{R}{W} with starting loyalty 5. His static ability creates a 3/2 red and white Spirit token whenever one or more cards leave your graveyard. His +1 lets you discard a card — if you do, draw two cards and mill a card. His -4 gives Spirits double strike and vigilance until end of turn. The key is the static ability: every time you flashback a spell, dredge a card, or recur anything from the graveyard, you get a free 3/2. In a deck built to cycle through the graveyard, Quintorius generates three to five tokens per turn by mid game.
Key Cards
Faithless Looting
The deck's most efficient graveyard filler. Cast Faithless Looting, draw two and discard two — triggering Quintorius's +1-like effect of card selection. Then use the flashback to cast it from the graveyard — another trigger as it leaves the yard. Two spell casts, two draws, four discards, and a Quintorius token just from flashback. Faithless Looting is the template for how the deck wants to operate: spend cheap spells to stock the graveyard, then recast them to drain it back out and get paid with tokens on both transactions.
Sevinne's Reclamation
Recursion that triggers Quintorius. Sevinne's Reclamation puts a target permanent card with mana value 3 or less from any graveyard onto the battlefield. Cast it normally, a card leaves the graveyard — token. Cast it from flashback, another card leaves the graveyard — second token. Two permanents back, two tokens created. In a deck running Myr Battlesphere and Triplicate Titan analogs, Sevinne's Reclamation targets lower-curve artifacts or enchantments while generating the graveyard interaction that Quintorius needs to fire repeatedly.
Conspiracy Theorist
Discard value on a body. Whenever you discard a card, Conspiracy Theorist lets you cast it from exile by paying its mana cost. This means discarding to Quintorius's +1 ability effectively puts the discarded card in your hand at cost — you draw two, discard one to the looter effect, and can immediately recast whatever you discarded. Against discard hate or when you need to protect a key spell, Conspiracy Theorist converts the discard step into a zero-downside action.
Containment Construct
The other half of the discard engine. Whenever you discard a card, Containment Construct lets you exile it. You may cast it until the end of your next turn. In a deck that discards aggressively to power Quintorius's loyalty ability, Containment Construct means you never actually lose those cards. Every discard-to-draw effect becomes card-positive. Stack Conspiracy Theorist and Containment Construct together, and opposing discard spells also stop working against you — you're converting other players' hand destruction into free casts.
Full Throttle
The deck's surprise combat finisher. Full Throttle gives all your creatures haste and menace until end of turn. Cast it the turn Quintorius fires his -4 giving your Spirits double strike and vigilance. Every Spirit immediately attacks with double strike, vigilance, haste, and menace. A board of eight Spirits attacks for 48 damage with menace — opponents need two blockers per Spirit to stop them and still take double strike damage. This is the deck's primary kill shot.
How to Play
Quintorius enters as a planeswalker, so protect him like one. The first few turns are about ramping and filling the graveyard with Faithless Looting effects. Play Quintorius on turn three and immediately plus him — draw two, mill one, and build toward the token generation. Each time you flash back a spell, you get a free Spirit. By turns five and six you should have four to six tokens in play. Hold Quintorius's -4 for a turn when you can swing for lethal rather than spending it defensively. Full Throttle plus the -4 in the same turn is the primary win condition.