Rootha, Mastering the Moment

commander · Rootha, Mastering the Moment

SetSecrets of Strixhaven Commander Decks (2026): (SOC)
Released2026
Cards100
Sheets12 (9 / sheet)
SOC· 2026

Prismari Artistry (SOC).

An Izzet big-spells deck led by Rootha, Mastering the Moment — cast high-mana-value instants and sorceries, create flying Elemental tokens scaled to the spell's cost, and stack extra combat phases to multiply the token attack count.

100
cards
4.2
avg cmc
23
creatures
38
lands
39
spells
12
sheets
UR
color identity
Creatures23
Instants10
Sorceries19
Artifacts6
Enchantments1
Lands38
0
1
2
3
4
5
6+
full print options →

The Commanders

Rootha, Mastering the Moment
Rootha, Mastering the Moment · Art by Cristi Balanescu

Prismari Artistry is an Izzet Commander deck that rewards casting expensive spells — not for incremental value, but to create massive flying creatures that immediately attack. Rootha converts your biggest instants and sorceries into combat threats on the same turn you cast them, then extra combat phases let those threats attack multiple times before opponents can answer.

Rootha, Mastering the Moment costs {2}{U}{R} and is a Legendary Creature — Orc Sorcerer. At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental token with flying and haste, where X is the greatest mana value among those spells. The mana value is the printed cost, not what you actually paid — a Surge to Victory with mana value 7 makes a 7/7 even if you cast it for less. Stack extra combat phases and Rootha creates an additional token at the start of each combat — multiple combats means multiple tokens, each attacking with haste.

Key Cards

Seize the Day
Art by Justin Sweet

Seize the Day

The extra combat phase that powers the entire strategy. Seize the Day untaps all creatures you control and gives you an additional combat and main phase after the current one. More importantly, it has rebound — when cast from hand, you exile it and cast it for free at the beginning of your next upkeep. Two consecutive turns of extra combats and two Rootha triggers. In the turn you cast it, you get an extra combat with the Elemental Rootha already made. Next turn, the free rebound cast triggers Rootha again before your first combat even begins.

Full Throttle
Art by Anastasia Ovchinnikova

Full Throttle

Haste and menace for all creatures until end of turn — plus an additional combat phase. Full Throttle costs six mana (mana value 6) and creates a 6/6 flying Elemental from Rootha. Then the extra combat from Full Throttle lets that 6/6 attack immediately with menace and haste. The entire interaction happens in one turn: cast Full Throttle, Rootha creates a 6/6, Full Throttle resolves and gives everything haste and menace plus extra combat, the 6/6 attacks. For six mana you're swinging with a 6/6 flier that has double attack before opponents can respond.

Surge to Victory
Art by Aurore Folny

Surge to Victory

A seven-mana finisher that creates a 7/7 and copies a spell. Surge to Victory exiles a target instant or sorcery from your graveyard and copies it, then creates a 7/7 flying Elemental from Rootha. The copy targets any spell that's already resolved — including graveyard recursion spells or prior Seize the Day casts. The 7/7 enters with haste and attacks immediately. Surge to Victory represents the deck's ceiling: at high mana counts, a single spell generates a massive flying threat plus a free second copy of your best spell from the graveyard.

Creative Technique
Art by Chris Rahn

Creative Technique

Free spell generation on a high-mana-value body. Creative Technique costs five mana, so it creates a 5/5 Elemental from Rootha. When it resolves, you conjure the top cards of each opponent's library until you hit an instant or sorcery, then cast one for free. In a Commander game with three opponents, you're hitting three piles and getting a free spell from any of them. The combination of a 5/5 hasted flier from Rootha plus a free opponent's spell for five mana is enormous value in a format where opponents run powerful spells.

How to Play

The deck has a distinctive rhythm: ramp in the first three turns, cast Rootha on turn three, then spend turns four and five casting expensive spells that pay off their mana cost through Rootha's Elemental generation. Don't overextend into board wipes — Rootha's tokens are temporary value, so sequence attacks before your end step clears them. The kill pattern is Seize the Day into extra combats: cast one expensive spell before combat, create an Elemental, use Seize the Day for an additional combat with that Elemental, then attack again in the new combat step with the token reinforced by the rebound next turn.

# release notes
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