
commander · Stella Lee, Wild Card
Quick Draw (OTC).
An Izzet spellslinger deck led by Stella Lee, Wild Card — chain instants and sorceries to build Stella's spell count, generate free spells and tokens with each cast, and win through storm-style explosive turns.
The Commanders
Quick Draw is an Izzet spellslinger deck from Outlaws of Thunder Junction. Stella Lee, Wild Card rewards casting multiple spells per turn — every two instants or sorceries you cast generates a free copy of the next one. The deck is built around cantrips, cheap interaction, and spell-count payoffs that reward building momentum. Once Stella gets going, every turn becomes a chain of free spells that generates massive advantage.
Stella Lee, Wild Card triggers every time you cast your second instant or sorcery in a turn — and that trigger lets you copy one of those spells for free. Casting five spells in a turn means copying two or three of them. In a deck built around cheap cantrips and burn spells, Stella converts normal draw-go play into explosive advantage generation. The deck is linear but powerful: cast spells, copy spells, win with the overflow.
Key Cards
Guttersnipe
Two damage to each opponent for every instant or sorcery you cast. In a deck that casts eight to twelve spells per turn on explosive turns, Guttersnipe deals 16-24 damage to each opponent in a single turn. Cantrips that draw one card also deal two damage to everyone. Counterspells deal two damage. The damage stacks without needing to interact with creatures at all. With Stella copying spells, copied spells also trigger Guttersnipe — meaning each copy doubles the damage output.
Young Pyromancer
A 2/1 that creates a 1/1 Elemental token for every instant or sorcery you cast. In a turn where you cast ten spells, Young Pyromancer creates ten 1/1 tokens. Those tokens attack for lethal in the same turn. Combined with Guttersnipe pinging for two per spell, a turn with ten spells deals 20 damage from Guttersnipe and creates ten creatures for combat simultaneously. Young Pyromancer is the deck's most efficient board-building payoff.
Storm-Kiln Artist
Mana generation on every instant or sorcery. Storm-Kiln Artist creates a Treasure token whenever you cast or copy an instant or sorcery. With Stella copying every other spell, and the deck casting five-plus spells per turn, Storm-Kiln Artist generates five-plus Treasures each explosive turn. Those Treasures pay for the next round of spells — the engine becomes partially self-funding. A 2/1 that makes Treasures and has prowess (getting bigger from each spell cast) is one of the deck's best combo pieces.
Archmage Emeritus
Draws a card whenever you cast or copy a instant or sorcery. In a deck casting ten spells per turn, Archmage Emeritus draws ten extra cards. Those cards are more spells, which trigger Archmage again. This creates a runaway draw engine that refuels the hand completely within two or three turns of deployment. Opponents who don't immediately kill Archmage Emeritus will watch you empty your hand and fill it again within a single turn. It's the reason the deck doesn't run out of fuel mid-chain.
Niv-Mizzet, Parun
Can't be countered. Draws a card when you draw a card. Deals 1 damage to any target when you draw a card. In a deck that draws ten or more cards on an explosive turn, Niv-Mizzet deals 10 damage to any target and generates more draw triggers. He's uncounterable — you drop him at six mana and the table cannot interact. With Archmage Emeritus drawing extra cards from each spell, the draw triggers chain into Niv-Mizzet pings that kill players before they can respond.
Frantic Search
Draw two cards, discard two cards, untap up to two lands. Frantic Search is effectively free — it untaps the lands you used to cast it, making it cost zero mana in practice. In a spellslinger deck, free spells are the most valuable possible cards because they advance Stella's spell count without spending resources. The two draws often provide more spells. Combined with Stella's copy triggers, Frantic Search effectively casts itself twice for zero mana when Stella copies it.
How to Play
The first three turns focus on mana rocks and getting Guttersnipe or Young Pyromancer into play. Stella Lee comes out on turn four. From that point, hold open mana every turn to cast at least two instants or sorceries — triggering Stella's copy ability. Start with two cheap cantrips, get Stella's copy trigger, then keep chaining.
The explosive win turn assembles naturally when you have Archmage Emeritus, Guttersnipe, and Storm-Kiln Artist in play with Stella. Cast Frantic Search — it untaps your mana for free — copy it with Stella — draw four total — cast the spells you drew — copy them — draw more — chain forward. Guttersnipe deals 2 damage per spell cast or copied. By the time you've cast fifteen spells in one turn, Guttersnipe has dealt 30 damage to each opponent and you close the game.