

commander · Eshki, Temur's Roar
Temur Roar (TDC).
A Temur dragon tribal deck led by Eshki, Temur's Roar — ramp into massive dragons, trigger Dragon Tempest for immediate damage, and end games with Atarka and Scourge of the Throne delivering devastating combat phases.
The Commanders
Temur Roar is the dragon deck of the Tarkir: Dragonstorm Commander lineup — a green-blue-red pile of enormous flying threats backed by the best dragon support cards in the format. You ramp hard into the mid-game, deploy your first dragon, and watch the cascade of ETB triggers and combat phases spiral out of control. The Temur way: bigger is better, and the biggest things here have wings.
Eshki, Temur's Roar is the explosive primary commander. He enables big dragon plays faster than the deck's curve normally allows, generating value and enabling the swarm of dragons the deck is designed to deploy. Eshki rewards keeping up your curve and threatens overwhelming damage when multiple dragons are in play.
Ureni of the Unwritten is the high-value grind alternative. Ureni generates card advantage and cascades threats from your library when you cast large creatures, turning every dragon you play into a two-for-one. Against grindier pods where raw card advantage matters more than speed, Ureni pulls ahead steadily and refills your hand of dragons.
Key Cards
Dragon Tempest
Dragon Tempest gives every dragon you control haste and deals damage to any target equal to the number of dragons you control whenever a dragon enters the battlefield. The first dragon after Tempest hits for one. The second hits for two. By the time you're deploying your fourth or fifth dragon, each one enters and immediately deals four or five damage to any target. This card turns dragon tribal from a battlecruiser strategy into an instant-speed damage machine.
Dragonlord Atarka
The premier finisher in the Temur dragon lineup. Dragonlord Atarka is an 8/8 trampling, flying dragon that deals five damage spread across any number of creatures or planeswalkers when she enters. She clears blockers, kills utility creatures, and threatens lethal through a stalled board all in one body. With Dragon Tempest dealing ETB damage from her arrival, the board wipe effect and hasty swing combination frequently ends games on the same turn she's cast.
Lathliss, Dragon Queen
Lathliss creates a 5/5 Dragon token every time a nontoken Dragon enters the battlefield under your control. Deploy two dragons in a turn and you get two free 5/5 tokens alongside them. With Dragon Tempest in play, each of those token dragons also deals ETB damage. Lathliss also pumps your whole dragon team +1/+1 for two mana — but more often than not, the free token generation is enough. She pairs with any dragon in the deck and doubles your board presence immediately.
Scourge of the Throne
Scourge of the Throne is the deck's out-of-nowhere kill condition. Whenever it attacks a player who has more life than the starting total, you get an additional combat phase after this phase. In a game where opponents typically sit above 40 life in the mid-game, Scourge attacks, creates an extra combat, and that next combat can trigger another extra combat. Stack Dragonlord Atarka's attack alongside Scourge and you're swinging for 20-plus damage in a single turn from a board that looked non-threatening.
Breaching Dragonstorm
The deck's namesake mechanic. Breaching Dragonstorm lets you search your library for a Dragon and put it into play — and the more spells you've cast, the more dragons you can find. It's a tutor and a cheat effect rolled into one, letting you grab Dragonlord Atarka, Lathliss, or Scourge exactly when you need them. In a deck flush with ramp and cantrips to pad your spell count, casting Breaching Dragonstorm for two or three dragons in a single turn can end the game immediately.
How to Play
Ramp aggressively for the first three turns. Get to six or seven mana by turn four. Deploy Dragon Tempest as early as possible — it transforms every subsequent dragon from a battlecruiser threat to an immediate board impact. Use Lathliss to double your dragon count on key turns, and hold Scourge of the Throne for when you want to chain combat phases into a lethal swing. Breaching Dragonstorm is your late-game refueler when you've run out of threats — cast it off a full hand of spells and grab your two most impactful dragons simultaneously. The deck wins by going over the top; don't trade resources trying to grind.