

commander · Urza, Chief Artificer
Urza's Iron Alliance (BRC).
An Azorius artifact and token deck led by Urza, Chief Artificer — make your artifacts into menacing creatures, flood the board with Thopter tokens, and win through a flying swarm backed by Steel Overseer buffs.
The Commanders
Urza's Iron Alliance is the Brothers' War Commander deck on the Urza side of the conflict — a white-blue artifact deck that floods the board with tokens, pumps them into lethal attackers, and wins through an overwhelming air force. Every artifact you control becomes a potential 5/5 menace, and Thopter generation gives you numbers to back it up.
Urza, Chief Artificer is the powerhouse commander. Urza gives your artifact creature tokens menace, making them extremely difficult to block, and creates a 5/5 Construct artifact creature token at the beginning of your end step if you control ten or more artifacts. He turns a board full of cheap Thopters into a lethal menace swarm while reliably producing a massive token every turn once you hit the artifact threshold.
Tawnos, Solemn Survivor is the alternative for an artifact recursion plan. Tawnos copies triggered abilities of artifacts, generating additional value from your key artifact ETB triggers and synergizing with the deck's sacrifice-and-rebuild loops. When you want a more grindy value approach rather than pure aggression, Tawnos provides a different angle of attack.
Key Cards
Steel Overseer
Steel Overseer taps to put a +1/+1 counter on every artifact creature you control. In a deck that maintains ten or more artifact creatures, each tap puts ten or more counters across your board. After two activations, your 1/1 Thopters are 3/3 flyers. After three activations, they're 4/4 flyers with menace from Urza. Steel Overseer is the payoff that turns quantity into quality, and it scales aggressively with the size of your artifact army.
Sai, Master Thopterist
Sai creates a 1/1 flying Thopter token every time you cast an artifact spell. In a deck that casts five to eight artifacts per turn, Sai produces five to eight Thopters in one turn. Combine with Steel Overseer pumping those Thopters and Urza giving them menace, and Sai alone fills your board with evasive threats. He also lets you sacrifice two artifacts to draw a card — a useful outlet for converting excess tokens into fresh draws.
Master of Etherium
Master of Etherium gets +1/+1 for each other artifact you control and gives all your other artifact creatures +1/+1. With ten artifacts, he's an 11/11 that makes your Thopters into 2/2s. With Steel Overseer counters already stacked, he becomes a 15/15 and the Thopters are 6/6 flyers. Master of Etherium is the bomb that converts a wide artifact board into a must-answer threat, and Urza's menace makes the whole team nearly unblockable.
Sharuum the Hegemon
Sharuum enters and returns an artifact from your graveyard to the battlefield. She's the recursion anchor in a deck that uses sacrifice outlets and self-mill. When key pieces like Steel Overseer or Sai are destroyed, Sharuum brings them back for free. She's also a 5/5 flying body that blocks the sky and threatens on offense. As an alternate artifact commander herself, she adds a secondary combo angle — legendary bounce loops — to the deck's toolkit.
Padeem, Consul of Innovation
Padeem gives your artifacts hexproof and draws you a card at the beginning of your upkeep if you control the artifact with the highest mana cost among all artifacts. The hexproof protection is enormous — in a deck that chains artifact ETBs, losing key pieces to Shatter effects is painful. Padeem shields your board from targeted destruction while providing consistent card draw for the entire game. Opponents must answer him before dealing with your artifacts, and that's exactly where you want their removal going.
How to Play
Open by deploying cheap artifacts and cost reducers, hitting ten artifacts as quickly as possible to enable Urza's Construct creation. Get Sai or Steel Overseer down early to generate tokens and start stacking counters. The deck's ideal curve is: cheap artifacts into Steel Overseer on turn three, Sai or Master of Etherium on turn four, Urza on turn five. From that point, every end step produces a 5/5 Construct while your existing tokens grow into 5/5 menace flyers themselves. Protect your board with Padeem's hexproof and close the game with an air assault your opponents can't profitably block.