

commander · Davros, Dalek Creator
Masters of Evil (WHO).
A Grixis villain tribal deck led by Davros, Dalek Creator — create Dalek tokens off opponents' creatures dying and drain the table while forcing enemies into impossible choices with Villainous Choice.
The Commanders
Masters of Evil is a Grixis Commander deck themed around Doctor Who's most iconic villains — Daleks, Cybermen, the Master, and the Weeping Angels. The mechanical core is creature death: opponents' creatures dying creates Dalek tokens with Davros on the battlefield, and those tokens plus Cybermen synergies drain the table over time. The deck uses "Villainous Choice" effects to put opponents in no-win situations every turn.
Davros, Dalek Creator is the engine. Whenever a non-Dalek creature an opponent controls dies, you create a 3/3 black Dalek artifact creature token. He turns every board wipe, every combat trade, and every removal spell opponents fire at each other into free Daleks on your side. In a four-player game where creatures die constantly, Davros floods your board without you spending a single card. His own death triggers the ability too — all the more reason to send him into combat.
Missy is the recursive alternative. Whenever a non-token creature you control dies, you may return it to the battlefield as a Cyberman in addition to its other types. She reanimates your own threats as Cybermen, preserving your board state through removal and board wipes. Against pods that pack heavy removal, Missy ensures your key creatures keep coming back in Cyberman form.
Key Cards
Weeping Angel
A legendary Alien Angel with flying and an eerie design: it can't be looked at without consequences. When the Weeping Angel blocks or becomes blocked, exile it and put it onto the battlefield tapped under the defending player's control at the beginning of the next end step — effectively bouncing itself into an opponent's possession but leaving it tapped. The real value is death triggers: any time the Angel dies to removal, Davros creates a free Dalek.
The Master, Mesmerist
A legendary Human Time Lord that forces opponents to choose between drawing a card and putting the top card of their library onto the battlefield under your control. This "Villainous Choice" effect either feeds opponents' hand or gives you a free permanent. Coupled with the Master's other abilities that involve taking control of creatures, this card exemplifies the deck's game plan: opponents either help you or hurt themselves.
Wound Reflection
At the beginning of each end step, each player loses life equal to the life they lost this turn from sources other than Wound Reflection. Damage doubles. Combat damage, drain effects, and sacrifice triggers all get doubled. In a deck that drains opponents regularly through Dalek tokens and Cybermen effects, Wound Reflection turns each opponent's 5-life loss turn into a 10-life loss. Games where Wound Reflection lands tend to end by the following turn.
Blasphemous Act
One red mana deals thirteen damage to all creatures when enough creatures are in play to reduce its cost. In a deck that wants opponents' creatures to die for Dalek tokens, Blasphemous Act is both a board wipe and a Dalek factory. Every creature opponents control dies, each triggering Davros — you survive with your artifact Daleks or Cybermen while the table gets wiped. The thirteen damage also kills most indestructible-less commanders.
Decree of Pain
Eight mana destroys all creatures and draws a card for each creature destroyed this way. Expensive, but the payoff is enormous: a board wipe that refills your hand based on how many creatures died. Cycle it for three mana in an emergency to give all creatures -2/-2 until end of turn and draw a card. Either mode creates Dalek tokens with Davros. The full casting is a midgame win condition that draws eight to twelve cards in a typical Commander pod.
How to Play
Get Davros onto the board and let your opponents' natural game progression create Daleks for you. Board wipes — both yours and opponents' — generate waves of free 3/3 tokens. Deploy Missy as a backup to keep your best creatures alive as Cybermen when removal hits them. Use Villainous Choice effects like The Master to keep opponents off balance.
Win through Wound Reflection doubling opponents' life losses from your constant drain effects, or through overwhelming combat with a board of Dalek tokens that grew without spending cards. The deck is a long game specialist — the longer the game goes, the more Daleks you've accumulated and the less everyone else has managed to hold onto.