
commander · Anje Falkenrath
Merciless Rage (C19).
A Rakdos madness deck led by Anje Falkenrath — rummage endlessly with haste, discard madness cards for their cheaper cost, and untap Anje for every madness card to chain through your entire hand in a single turn.
The Commanders
Merciless Rage is a Rakdos Commander deck built around the madness mechanic — discard a card with madness and cast it immediately for a reduced alternative cost. Anje Falkenrath combines a Rummaging Goblin effect with haste and an untap trigger for every madness discard, turning a slow filtering mechanic into an explosive engine that can chain through most of your deck in a single turn.
Anje Falkenrath costs {1}{B}{R} and is a 1/3 Vampire. She has haste and taps to discard a card and draw a card — then untaps whenever you discard a card with madness. The untap is everything. Discard a madness card: Anje untaps, tap her again to draw another card, discard that card if it has madness, untap again. With a stocked hand of madness cards, Anje chains activations until you've seen large portions of your deck in a single turn. The secondary commanders are Chainer, Nightmare Adept (reanimator) and Greven, Predator Captain (draw on attack).
Key Cards
Archfiend of Ifnir
The deck's best discard payoff outside of madness cards themselves. Whenever you discard a card, each creature an opponent controls gets a -1/-1 counter. Discarding to Anje multiple times per turn puts multiple -1/-1 counters on each opposing creature. Opponents can't maintain creature-based defenses when Archfiend is in play — every turn cycle shrinks their board by two or three counters. Combined with Anje's rapid discard chains, Archfiend can put five or six counters on creatures in a single turn, killing everything on the board.
Bone Miser
Multi-trigger payoff for discarding. Bone Miser generates different tokens based on what you discard: discard a land and create a Zombie, discard a creature and create a 2/2 Zombie, discard a noncreature nonland and create a {B}{B}. With Anje chains generating five or six discards per turn, Bone Miser floods the board with Zombies and generates mana simultaneously. The mana generation enables you to cast the madness cards you're discarding on the same turn, sometimes making Anje chains effectively free.
Shadow of the Grave
Recursion for the entire discard pile in a turn. Shadow of the Grave returns all cards you discarded this turn to your hand for {1}{B}. After an Anje chain discards 10 cards — cycling through the deck for Archfiend counters and Bone Miser tokens — Shadow of the Grave puts all 10 back in your hand for two mana. You keep every madness trigger, every Anje draw, every Archfiend counter, and then get every card back. It's the most powerful recovery tool in the deck and the reason discard-heavy Anje chains never feel like card disadvantage.
Neheb, Dreadhorde Champion
Mana acceleration through combat and discards. Whenever Neheb deals combat damage to a player, discard any number of cards and draw that many. Then add {R} for each card discarded. A single Neheb attack discarding five cards draws five new cards, adds five red mana, and untaps Anje five times. That mana immediately fuels the madness cards you just drew. Neheb attacks, draws five, generates five mana — you cast five spells before the turn ends. In an aggressive pod, Neheb closes games through tempo alone.
Greven, Predator Captain
The aggressive alternate commander. Greven is a 5/4 Human Warrior with flying and menace. When he attacks, you can pay life to have him get +X/+0 until end of turn and draw X cards. Paying life draws cards and makes Greven larger — a 15/4 flying menace that draws 10 cards on one attack. The life payment also fuels Archfiend's creatures getting weaker as you discard the drawn cards. Against pods where racing matters, Greven replaces Anje for pure damage output.
How to Play
Play Anje on turn two (she costs two mana) with haste — she's available immediately. Spend turns two through four chaining through madness cards, building up Archfiend counters and Bone Miser tokens. The Anje chain works best with five or more madness cards available — the deck contains 19. Mid game, Shadow of the Grave recovers any discarded hand that isn't entirely madness cards. Win through two parallel paths: Archfiend depleting opponents' boards while Bone Miser generates a wide Zombie army, or Greven racing with direct combat damage and sustained card draw.