Emmara, Soul of the Accord

commander · Emmara, Soul of the Accord

SetStarter Commander Decks (2022): (SCD)
Released2022
Cards100
Sheets12 (9 / sheet)
SCD· 2022

Token Triumph (SCB).

A Selesnya token swarm deck from the Starter Commander Decks, led by Emmara, Soul of the Accord — tap Emmara for free Soldier tokens with lifelink, build an overwhelming army, and close with a Craterhoof Behemoth finish.

100
cards
3.6
avg cmc
27
creatures
39
lands
34
spells
12
sheets
WG
color identity
Creatures27
Instants8
Sorceries8
Artifacts6
Enchantments11
Planeswalkers1
Lands39
0
1
2
3
4
5
6+
full print options →

The Commander

Emmara, Soul of the Accord
Emmara, Soul of the Accord · Art by Mark Winters

Token Triumph is the Selesnya token Starter Commander precon and Emmara is perfectly designed for the strategy. Whenever Emmara becomes tapped, you create a 1/1 white Soldier token with lifelink. She only costs two mana, which means she's hitting the battlefield early and generating tokens from any tap effect — not just attacking. Crew a vehicle, tap her for a convoke spell, use a tap effect: all of it generates a free token. The deck is built to tap Emmara as many times as possible while building the army that wins the game.

Emmara, Soul of the Accord rewards players who run convoke spells, vehicles, and tap synergies. Because she creates lifelink tokens, aggressive strategies that deal damage to opponents also generate life, keeping you healthy while you build to the winning alpha strike.

Key Cards

March of the Multitudes
Art by Victor Adame Minguez

March of the Multitudes

Convoke — at instant speed, create X 1/1 white Soldier tokens with lifelink where X equals the number of green and white mana you pay plus creatures you tapped. In a wide token board, this creates twenty to thirty tokens at instant speed on an opponent's end step. Each token has lifelink so the resulting board attack gains massive amounts of life. Emmara tapping to help cast March of the Multitudes creates an additional token, making the spell even more efficient.

Intangible Virtue
Art by Nils Hamm

Intangible Virtue

Token creatures you control get +1/+1 and have vigilance. Emmara's tokens are 1/1 lifelinkers — with Intangible Virtue, they become 2/2 vigilant lifelinkers. They attack without tapping, meaning they defend simultaneously. In a token deck generating fifteen to twenty tokens per game, this enchantment turns the swarm from a moderate threat into a board that wins combat against anything short of large blockers and gains massive life in the process.

Craterhoof Behemoth
Art by Daarken

Craterhoof Behemoth

When Craterhoof enters, all creatures you control get +X/+X and trample until end of turn where X equals the number of creatures you control. With twenty token creatures on board, every one of those tokens becomes a 22/22 trampler swinging for game. One Craterhoof attack with a wide board kills every opponent in a single swing. The deck's entire strategy — generate tokens, generate more tokens, never lose tokens — culminates in this single game-winning spell.

Rhys the Redeemed
Art by Scott M. Fischer

Rhys the Redeemed

A one-mana 1/1 with two activated abilities: four mana to create a 1/1 Elf token, and six mana to double all tokens you control. The doubling ability is the game-changer. A board of twelve tokens becomes twenty-four. Twenty becomes forty. Pair Rhys with Intangible Virtue and each of those doubled tokens is a 2/2 vigilant lifelinker. Rhys's early presence as a one-drop also means he taps for Emmara convoke spells without costing a real creature slot.

Felidar Retreat
Art by Lie Setiawan

Felidar Retreat

Whenever a land enters the battlefield under your control, you either create a 2/2 white Cat Beast token or put a +1/+1 counter on each creature you control. In a deck playing lands every turn, Felidar Retreat generates a token or buffs the team once per land drop. Early turns, take the tokens to build the swarm. Mid-game when the board is full, take the counters to push each token into lethal range. Retreat is a passive generator that rewards normal play without requiring additional mana investment.

How to Play

Get Emmara onto the battlefield by turn two and start tapping her every chance you get — convoke spells, vehicles, any tap outlet. The goal is twelve to fifteen tokens by turn six. Rhys accelerates token doubling and Felidar Retreat generates free tokens off each land drop. Mid-game, deploy Intangible Virtue to give the army vigilance and +1/+1, then use March of the Multitudes on an opponent's end step to triple your board. Win through Craterhoof Behemoth — cast it when you have fifteen or more tokens and the entire board becomes a lethal trampler army. The lifelink on Emmara's tokens keeps your life total high enough to weather any aggression while you build to the finishing blow.

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