Obuun, Mul Daya Ancestor

commander · Obuun, Mul Daya Ancestor

SetZendikar Rising Commander decks (2020): (ZNC)
Released2020
Cards100
Sheets12 (9 / sheet)
ZNC· 2020

Land's Wrath (ZNC).

A Naya landfall deck led by Obuun, Mul Daya Ancestor, ramp aggressively, drop extra lands each turn, and smash opponents with animated lands and creature tokens from Omnath and Rampaging Baloths.

100
cards
4.0
avg cmc
33
creatures
37
lands
30
spells
12
sheets
White manaRed manaGreen mana
color identity
Creatures33
Instants8
Sorceries9
Artifacts3
Enchantments9
Lands37

The Commanders

Obuun, Mul Daya Ancestor
Obuun, Mul Daya Ancestor · Art by Chris Rallis

Land's Wrath is a Naya Commander deck that weaponizes the Zendikar Rising landfall theme at its most aggressive. The game plan is straightforward: ramp into extra land drops, trigger landfall payoffs every turn, animate your own lands with Obuun for surprise combat damage, and bury opponents under 5/5 Elementals and 4/4 Beasts before they can stabilize.

Obuun, Mul Daya Ancestor is a 3/3 for {1}{R}{G}{W} with two powerful abilities. At the beginning of combat, he animates a target land you control into an X/X creature with trample and haste until end of turn, where X equals Obuun's power. His second ability is a landfall trigger that puts a +1/+1 counter on target creature. Obuun grows each turn as lands enter, which means the land he animates grows with him. By turn six with a couple of counters, Obuun is sending an 8/8 trampling land into combat that opponents never saw coming.

Key Cards

Omnath, Locus of Rage
Art by Brad Rigney

Omnath, Locus of Rage

The deck's primary win condition and power spike. Every land entering the battlefield creates a 5/5 red and green Elemental token. When any Elemental you control dies, it deals 3 damage to any target. In a deck that regularly plays two or three lands per turn, Omnath floods the board with 5/5s faster than opponents can keep up. Blocking barely helps, since killing Omnath's tokens drains life. With Obuun counting Elementals as creatures for landfall, every land drop adds to the damage.

Rampaging Baloths
Art by Steve Prescott

Rampaging Baloths

A cheaper, more resilient token generator. Each land entering the battlefield creates a 4/4 Beast token with no additional conditions. Baloths lacks Omnath's damage-on-death ceiling, but that also means opponents can't punish you for blocking and trading. In the early and mid game, Baloths establishes a wide ground army that combines with Obuun's animated lands in the air. Getting both Baloths and Omnath on board simultaneously makes each land drop generate 9 power worth of creatures.

Admonition Angel
Art by Michael Komarck

Admonition Angel

Removal on a landfall stick. Every land that enters exiles a target nonland permanent an opponent controls. When Admonition Angel leaves, those permanents return, but in a deck that plays extra lands aggressively you can exile several threats before anyone answers her. The threat of exile pushes opponents into spending removal on the Angel rather than your commanders. She's the deck's best tool for clearing the way on the turn you want to attack past a defender.

Emeria Shepherd
Art by Franz Vohwinkel

Emeria Shepherd

The late-game recursion engine. Each land entering the battlefield lets you return a nonland permanent from your graveyard to your hand. If a Plains enters specifically, it returns the permanent directly to the battlefield. With a fetch land or Terramorphic Expanse, you're getting free permanent recursion every turn. Emeria Shepherd keeps your best threats coming back, makes board wipes less punishing, and turns the second half of the game into a grind that land-heavy opponents almost always win.

Mina and Denn, Wildborn
Art by Chris Rallis

Mina and Denn, Wildborn

Extra land drops on a body. Mina and Denn let you play an additional land each turn, and you can return a land from your hand to bounce target creature with trample. That extra land drop is what the deck most wants in the early turns, since it doubles your landfall triggers and pushes Obuun's power up faster. The bounce ability is functional removal in a pinch. Two mana for an extra land drop every turn is excellent value.

How to Play

Ramp early and hard. The deck's green package includes Kodama's Reach, Cultivate, and similar cards, so prioritize these in your opening turns. Get Obuun into play by turn four, then spend the next two turns landing one or two major landfall payoffs: Omnath, Baloths, or Admonition Angel. After that, each land drop matters. Attack with Obuun's animated land every combat, since opponents often underrate the threat and eat heavy trample damage. Finish games by swamping the board with tokens, burning the table down with Omnath's Elementals, or grinding out permanent advantage with Emeria Shepherd in long games.