
commander · Prossh, Skyraider of Kher
Power Hungry (C13).
A Jund token sacrifice deck from Commander 2013, led by Prossh, Skyraider of Kher, generate six Kobold tokens every time Prossh is cast, sacrifice them for mana and damage, and close with Food Chain for infinite loops.
The Commander
Power Hungry is Commander 2013's Jund sacrifice deck and Prossh is one of the most powerful commanders the 2013 set ever produced. When you cast Prossh, you create X 0/1 Kobold tokens where X equals the total mana spent on Prossh. The first cast at six mana creates six Kobolds. Sacrifice a Kobold and Prossh gets +1/+0 until end of turn, so sacrifice all six tokens and swing for a 12/4 flying dragon. More importantly, Prossh makes more tokens with each recast as commander tax piles up.
Prossh, Skyraider of Kher with Food Chain is one of the oldest infinite combos in Commander. Exile Prossh to Food Chain for mana matching his power, spend that mana plus tokens to recast him, make more tokens, and repeat for infinite tokens and damage. The deck includes this combo alongside a full sacrifice-matters package that wins without it.
Key Cards
Food Chain
Exile a creature you control: add X mana of any combination of colors to your mana pool where X equals the exiled creature's mana value plus one. This mana can only be spent to cast creature spells. Exile Prossh to Food Chain for seven mana (his six mana value plus one). Spend that mana plus the Kobold tokens' value to recast Prossh. He enters with more Kobolds. Exile him again for more mana. Each loop creates more tokens than the last, eventually generating infinite tokens and infinite triggers.
Impact Tremors
Whenever a creature enters the battlefield under your control, each opponent takes one damage. One damage to each opponent per creature entering. When Prossh enters and generates six Kobolds, Impact Tremors triggers seven times, once for Prossh and once for each of the six tokens, for seven damage to each opponent. With Food Chain generating infinite creature entries, Impact Tremors deals infinite damage to all opponents at once. Without the combo, each Prossh cast and token flood still deals seven to twenty-one damage from triggers.
Skullclamp
Equip for one mana. Gives +1/-1. When the equipped creature dies, draw two cards. The 0/1 Kobold tokens die immediately when Skullclamp attaches to them due to the -1 toughness. In a deck that generates six tokens per Prossh cast, equipping Skullclamp to each token draws twelve cards for six mana. Sacrifice the tokens you don't need for cards and keep the ones you need for Prossh's power boost. Skullclamp converts the token flood into the card advantage the deck needs to find its combo pieces.
Ashnod's Altar
Sacrifice a creature: add two colorless mana. In a deck with six free Kobold tokens per Prossh cast, Ashnod's Altar converts those tokens into twelve colorless mana per Prossh entry. That mana accelerates subsequent spells or contributes to Food Chain loops. Sacrifice tokens to power the deck rather than spend hand cards on mana rocks. Ashnod's Altar also accelerates the Food Chain combo when you're not exiling directly: sacrifice tokens for extra mana before exiling Prossh.
Zulaport Cutthroat
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses one life and you gain one life. In a deck that routinely sacrifices twelve or more tokens per turn cycle, Zulaport drains twelve life per opponent per turn and gains you twelve life simultaneously. The life swing from a single Prossh cast with Zulaport in play is twenty-four life between the drain and the gain. With Food Chain generating infinite token deaths, Zulaport drains opponents to zero and gains infinite life.
How to Play
Cast Prossh by turn six and immediately sacrifice the Kobolds to maximize his power for combat. The first Prossh cast generates six triggers for Impact Tremors and Zulaport Cutthroat, which is usually six to twelve damage to each opponent from entry alone. Skullclamp on the tokens draws cards while sacrificing, Ashnod's Altar generates acceleration, and the combo with Food Chain is available once you find it through the card draw. Against non-interactive pods, the Food Chain combo ends the game immediately when assembled. Against interactive pods, win through attrition: Prossh generates so many tokens per cast that the sacrifice payoffs accumulate lethal damage over three to four Prossh entries even without the infinite loop.