Cloud, Ex-SOLDIER

commander · Cloud, Ex-SOLDIER

SetFinal Fantasy Commander Decks (2025): (FIC)
Released2025
Cards100
Sheets12 (9 / sheet)
FIC· 2025

Limit Break (FIC).

A Naya equipment-voltron deck led by Cloud, Ex-SOLDIER, load up one massive creature with equipment, swing in for commander damage, and close games before opponents can stabilize.

100
cards
3.1
avg cmc
25
creatures
37
lands
38
spells
12
sheets
White manaRed manaGreen mana
color identity
Creatures25
Instants6
Sorceries11
Artifacts19
Enchantments2
Lands37

The Commanders

Cloud, Ex-SOLDIER
Cloud, Ex-SOLDIER · Art by the card's artist

Limit Break is a Naya voltron deck built around Final Fantasy VII's Cloud Strife. The deck loads a single powerful creature, usually Cloud himself, with as much equipment as possible, then swings for lethal commander damage while other Final Fantasy characters back him up. If you've ever wanted to attach a Buster Sword to a Magic creature and win the game with it, this is the deck.

Cloud, Ex-SOLDIER is the centerpiece. He's built for voltron, so his abilities reward stacking equipment and turning him into a one-hit kill. The deck runs a full equipment package: tutor effects, cost reducers, and the signature Buster Sword itself. Cloud goes tall fast, and with haste or protection attached he can end a player in one swing before anyone reacts.

Key Cards

Puresteel Paladin
Art by the card's artist

Puresteel Paladin

The deck's best support creature. Puresteel Paladin draws a card every time an equipment enters the battlefield. In a deck where you cast two or three pieces of equipment per turn, that is two or three extra cards, which keeps your hand full while you build toward an equipped Cloud. With metalcraft active, equipment also costs zero to equip. That makes your whole equipment suite free to move around, so you can stack Cloud with everything in one turn.

Sram, Senior Edificer
Art by the card's artist

Sram, Senior Edificer

Another draw engine for the equipment suite. Sram draws a card whenever you cast an equipment or aura. Two mana for a legendary that draws you cards all game is exceptional value. Puresteel draws when equipment enters, Sram draws when you cast it, so the two back each other up. If the table removes one, the other keeps the cards coming. Sram is often a higher priority removal target than Cloud.

Colossus Hammer
Art by the card's artist

Colossus Hammer

Ten power on a creature for one mana is the kind of efficiency that wins games. Cloud with a Colossus Hammer is a 12/14, which is a one-hit kill on any player. The equip cost is steep at eight mana normally, but Puresteel Paladin makes it zero with metalcraft active. The combo is simple: cast Hammer early, wait for metalcraft, attack for lethal. Opponents who don't remove this right away are often dead on the next swing.

Sword of the Animist
Art by the card's artist

Sword of the Animist

Ramp on an equipment. Every attack with an equipped creature tutors a basic land onto the battlefield. In a deck that attacks repeatedly, Sword of the Animist grows your mana base every combat step. It keeps you ahead on mana while you build Cloud's power, and it works on any creature, not only Cloud. Even a small blocker holding this gains you land advantage over several turns.

Forge Anew
Art by the card's artist

Forge Anew

Equipment recursion and free equip combined. Forge Anew returns an equipment from your graveyard to your hand during your upkeep, and it lets you equip equipment for free once per turn. When Cloud dies to removal and comes back, Forge Anew keeps the equipment chain from fully breaking. It's why the voltron plan survives disruption: you lose a piece, you get it back, and reattaching it costs nothing.

Tifa, Martial Artist
Art by the card's artist

Tifa, Martial Artist

The deck's alternative combat threat. Tifa rewards repeated attacking with her Final Limit Break, which builds up counters and eventually deals game-ending damage. She steps in as a secondary attacker when Cloud is answered, and she pressures opponents in a different way than the equipment plan. Some versions of the deck run her as the commander and go wide with multiple threats rather than the single-creature voltron route.

How to Play

The first two turns are about mana and getting Puresteel Paladin or Sram onto the battlefield. Turn three is Cloud. Turns four and five are for stacking equipment, so aim to have at least three pieces on Cloud before attacking for commander damage. Colossus Hammer with free equip from Puresteel is the fastest kill, so hold open the metalcraft threshold before you go for it.

The deck is linear but fragile against instant-speed removal. Keep Swiftfoot Boots or Lightning Greaves in hand to protect Cloud when you go for the kill. If Cloud dies over and over, switch to a secondary threat, since Tifa or another equipped creature can still close games. Win primarily through 21 commander damage, and grind out resilient opponents with regular combat damage from a board full of equipped creatures.