Yuma, Proud Protector

commander · Yuma, Proud Protector

SetOutlaws of Thunder Junction (2024): (OTC)
Released2024
Cards100
Sheets12 (9 / sheet)
OTC· 2024

Desert Bloom (OTC).

A Naya lands deck from Outlaws of Thunder Junction built on Deserts, landfall, and graveyard recursion. Yuma, Proud Protector churns out Plant Warrior tokens every time a Desert hits the yard.

100
cards
3.7
avg cmc
28
creatures
40
lands
32
spells
12
sheets
White manaRed manaGreen mana
color identity
Creatures28
Instants7
Sorceries15
Artifacts5
Enchantments4
Lands40

The Commanders

Yuma, Proud Protector
Yuma, Proud Protector · Art by Matt Stewart

Desert Bloom is the Naya lands deck from Outlaws of Thunder Junction. It treats lands as resources you use twice: play them, mill or sacrifice them, then bring them back for more landfall triggers and more tokens. The deck loves Deserts in particular, and it wants to fill its graveyard as fast as it fills the battlefield. Every land that dies feeds a token, and the board snowballs from there.

Yuma, Proud Protector costs one less for each land card in your graveyard, so a stocked yard can make an eight-drop cost almost nothing. When Yuma enters or attacks, you may sacrifice a land to draw a card, which is both card advantage and a way to fuel his last ability. That last ability is the engine: whenever a Desert card goes to your graveyard from anywhere, you make a 4/2 green Plant Warrior with reach. Between sacrifice effects and mill, those Plants add up quickly.

Key Cards

Titania, Protector of Argoth
Art by Magali Villeneuve

Titania, Protector of Argoth

Titania returns a land from your graveyard the moment she enters, and then every land you control that dies makes a 5/3 green Elemental. Pair her with sacrifice lands like fetches and Harrow and each land you crack becomes a body. She turns the deck's land destruction into an army, and she stacks with Yuma so a single Desert dying can trigger both.

Omnath, Locus of Rage
Art by Brad Rigney

Omnath, Locus of Rage

Omnath makes a 5/5 Elemental every single time a land enters, so a deck that replays lands from the graveyard keeps the tokens coming. When one of those Elementals dies, Omnath deals 3 damage to any target. That means you can sacrifice your own Elementals to burn out creatures or players, and a board wipe against you turns into a pile of damage aimed wherever you want it.

Avenger of Zendikar
Art by Zoltan Boros & Gabor Szikszai

Avenger of Zendikar

Avenger of Zendikar makes a 0/1 Plant for each land you control when it enters, so it usually drops five or six bodies right away. After that, every land you play puts a +1/+1 counter on all your Plants at once. In a deck that plays extra lands and recurs them from the yard, one or two landfall triggers can turn a wall of Plants into a lethal attack. It is the closest thing the deck has to a one-card finisher.

Scute Swarm
Art by Alex Konstad

Scute Swarm

Scute Swarm makes an Insect on every landfall, and once you control six or more lands it copies itself instead. Since this deck replays lands from the graveyard, each of those extra land drops is another trigger, and the copies each trigger too. The count doubles fast, and with an anthem or Avenger's counters the Swarm ends games. It is fragile to a wipe, so play it when you are ready to push.

Ancient Greenwarden
Art by Grzegorz Rutkowski

Ancient Greenwarden

Ancient Greenwarden lets you play lands from your graveyard and doubles every landfall trigger you control. Both halves are exactly what this deck wants. Recurring lands feeds Yuma's discount and the Desert token trigger, while the doubling turns Omnath, Avenger, and Scute Swarm into twice the bodies per land. It is a six-drop that quietly makes every other engine piece hit twice as hard.

Hazezon, Shaper of Sand
Art by Bryan Sola

Hazezon, Shaper of Sand

Hazezon makes two Sand Warriors every time a Desert enters, and he lets you play Deserts straight from your graveyard. The deck runs a heavy Desert count, so replaying them off Hazezon means two tokens per land plus whatever Yuma and your landfall payoffs add. Desertwalk also makes him hard to block once the table has a Desert of its own. He is a strong alternate commander if you want to lean all the way into the Desert theme.

How to Play

Early turns are about ramp and hitting land drops: get extra lands into play, fill the graveyard with the mill effects, and set up your recursion. By the mid game you want Yuma, Titania, or Omnath online so that every land you replay turns into tokens. Ancient Greenwarden is the multiplier, so find it and your whole board doubles per land drop. Close with Avenger of Zendikar pumping a wide Plant board or Omnath flinging Elementals at faces. The deck grinds through removal because your lands keep coming back, so play patient and let the token count climb until you can swing for the game.