Eshki, Temur's RoarUreni of the Unwritten

commander · Eshki, Temur's Roar

SetTarkir: Dragonstorm Commander Decks (2025): (TDC)
Released2025
Cards100
Sheets12 (9 / sheet)
TDC· 2025

Temur Roar (TDC).

A Temur dragon tribal deck led by Eshki, Temur's Roar, ramp into massive dragons, trigger Dragon Tempest for immediate damage, and end games with Atarka and Scourge of the Throne delivering devastating combat phases.

100
cards
4.1
avg cmc
35
creatures
37
lands
28
spells
12
sheets
Blue manaRed manaGreen mana
color identity
Creatures35
Instants6
Sorceries9
Artifacts6
Enchantments7
Lands37

The Commanders

Eshki, Temur's Roar
Eshki, Temur's Roar · Art by Billy Christian
Ureni of the Unwritten
Ureni of the Unwritten · Art by Valera Lutfullina

Temur Roar is the dragon deck of the Tarkir: Dragonstorm Commander lineup, a green-blue-red pile of enormous flying threats backed by the best dragon support cards in the format. You ramp hard into the mid-game, drop your first dragon, and watch the ETB triggers and combat phases spiral out of control. The Temur way: bigger is better, and the biggest things here have wings.

Eshki, Temur's Roar is the aggressive primary commander. He gets big dragons out ahead of the deck's normal curve, which builds value and floods the board with the dragons the deck wants. Eshki rewards you for keeping the pressure on and threatens huge damage once a few dragons are in play.

Ureni of the Unwritten is the grindy alternative. When you cast big creatures, Ureni draws cards and cascades more threats out of your library, so every dragon you play becomes a two-for-one. Against grindy pods where card advantage matters more than speed, Ureni pulls ahead a bit at a time and keeps refilling your hand with dragons.

Key Cards

Dragon Tempest
Art by Camille Alquier

Dragon Tempest

Dragon Tempest gives every dragon you control haste and deals damage to any target equal to the number of dragons you control whenever a dragon enters the battlefield. The first dragon after Tempest hits for one. The second hits for two. By the time you're deploying your fourth or fifth dragon, each one enters and immediately deals four or five damage to any target. This card turns dragon tribal from a battlecruiser strategy into an instant-speed damage machine.

Dragonlord Atarka
Art by Karl Kopinski

Dragonlord Atarka

The premier finisher in the Temur dragon lineup. Dragonlord Atarka is an 8/8 trampling, flying dragon that deals five damage split across any number of creatures or planeswalkers when she enters. She clears blockers, kills utility creatures, and threatens lethal through a stalled board, all in one card. With Dragon Tempest adding ETB damage as she lands, the board wipe plus a hasty swing often ends the game the turn she's cast.

Lathliss, Dragon Queen
Art by Alex Konstad

Lathliss, Dragon Queen

Lathliss makes a 5/5 Dragon token every time a nontoken Dragon enters under your control. Play two dragons in a turn and you get two free 5/5s alongside them. With Dragon Tempest out, each of those token dragons also deals ETB damage. Lathliss can pump your whole dragon team +1/+1 for two mana, but most of the time the free tokens are plenty. She works with any dragon in the deck and doubles your board right away.

Scourge of the Throne
Art by Michael Komarck

Scourge of the Throne

Scourge of the Throne is the deck's out-of-nowhere kill condition. Whenever it attacks a player who has more life than the starting total, you get an additional combat phase after this phase. In a game where opponents typically sit above 40 life in the mid-game, Scourge attacks, creates an extra combat, and that next combat can trigger another extra combat. Stack Dragonlord Atarka's attack alongside Scourge and you're swinging for 20-plus damage in a single turn from a board that looked non-threatening.

Breaching Dragonstorm
Art by Danny Schwartz

Breaching Dragonstorm

The deck's namesake mechanic. Breaching Dragonstorm lets you search your library for a Dragon and put it into play, and the more spells you've cast, the more dragons you find. It's a tutor and a cheat effect in one, so you can grab Dragonlord Atarka, Lathliss, or Scourge exactly when you need them. In a deck flush with ramp and cantrips to pad your spell count, a Breaching Dragonstorm for two or three dragons in one turn can end the game on the spot.

How to Play

Ramp hard for the first three turns. Get to six or seven mana by turn four. Play Dragon Tempest as early as you can, because it turns every dragon after it from a slow threat into immediate damage. Use Lathliss to double your dragon count on key turns, and hold Scourge of the Throne for when you want to chain combats into a lethal swing. Breaching Dragonstorm is your late-game refuel when you've run dry: cast it off a full hand of spells and grab your two best dragons at once. The deck wins by going over the top, so don't trade resources trying to grind.