
commander · Yennett, Cryptic Sovereign
Odds and Ends (SLD).
Odds and Ends is the Esper Commander precon from Secret Lair Commander Decks, led by Yennett, Cryptic Sovereign.
Yennett uses attacks to cast odd-mana-value spells from the top of your library. Odds and Ends combines top-deck setup with large Esper threats and several ways to turn one successful reveal into a difficult board to answer.
Odds and Ends (SLD) decklist
commander (1)
print →- 1 Yennett, Cryptic Sovereign
creatures (24)
print →- 1 Void Winnower
- 1 Esper Sentinel
- 1 Weathered Wayfarer
- 1 Shadrix Silverquill
- 1 Aboleth Spawn
- 1 Aerial Extortionist
- 1 Breena, the Demagogue
- 1 Claim Jumper
- 1 Dazzling Sphinx
- 1 Doom Whisperer
- 1 Enigma Sphinx
- 1 Ethersworn Sphinx
- 1 Fatespinner
- 1 Inniaz, the Gale Force
- 1 Jeskai Infiltrator
- 1 Loran of the Third Path
- 1 Marvo, Deep Operative
- 1 Master of Predicaments
- 1 Nadir Kraken
- 1 Skyclave Apparition
- 1 Thief of Sanity
- 1 Toxrill, the Corrosive
- 1 Vega, the Watcher
- 1 Vesuvan Drifter
planeswalkers (2)
print →- 1 Aminatou, the Fateshifter
- 1 Space Beleren
instants (5)
print →- 1 Swords to Plowshares
- 1 Brainstorm
- 1 Leadership Vacuum
- 1 Rapid Hybridization
- 1 Time Stop
sorceries (8)
print →- 1 Breach the Multiverse
- 1 Virtue of Persistence // Locthwain Scorn
- 1 Approach of the Second Sun
- 1 Extinction Event
- 1 Fractured Identity
- 1 Ponder
- 1 Profane Transfusion
- 1 Promise of Loyalty
artifacts (13)
print →- 1 Misleading Signpost
- 1 Sensei's Divining Top
- 1 Sol Ring
- 1 Aeon Engine
- 1 Arcane Signet
- 1 Chaos Wand
- 1 Coalition Relic
- 1 Commander's Sphere
- 1 Mirage Mirror
- 1 Skyclave Relic
- 1 Talisman of Progress
- 1 Venser's Journal
- 1 Wayfarer's Bauble
enchantments (10)
print →- 1 Reconnaissance
- 1 Exchange of Words
- 1 Imprisoned in the Moon
- 1 Oubliette
- 1 Planeswalker's Mischief
- 1 Psychic Battle
- 1 Shared Fate
- 1 Smuggler's Share
- 1 Soothsaying
- 1 Swift Reconfiguration
lands (37)
print →- 1 Adarkar Wastes
- 1 Arcane Sanctum
- 1 Caves of Koilos
- 1 Command Beacon
- 1 Command Tower
- 1 Contaminated Landscape
- 1 Drowned Catacomb
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Fabled Passage
- 1 Glacial Fortress
- 1 Isolated Chapel
- 1 Myriad Landscape
- 1 Mystic Gate
- 1 Path of Ancestry
- 1 Prairie Stream
- 1 Reliquary Tower
- 1 Silent Clearing
- 1 Sunken Hollow
- 1 Temple of Deceit
- 1 Temple of Enlightenment
- 1 Temple of Silence
- 1 Terramorphic Expanse
- 1 Underground River
- 1 Yavimaya, Cradle of Growth
- 4 Plains
- 4 Island
- 4 Swamp
Print this precon
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About Secret Lair Commander Decks
Secret Lair Commander decks are the odd ones out. They arrive as individual drops rather than a seasonal batch, and each one commits fully to a single idea instead of covering a color pie slot.
Read the set guide →Mechanics
One deck per drop
Secret Lair decks are sold individually rather than as a batch of four or five, so each one is built around a single idea with no sibling decks to balance against.
Alternate art printings
The draw of a Secret Lair is the art treatment. Mechanically these are reprints, so the decks live or die on how well the gimmick holds up in play.
Coin flips and changelings
Two of the drops are built on mechanics no normal precon would use as a centerpiece: flipping coins until you lose, and a deck where every creature is every creature type.
The Commanders
Odds and Ends rewards knowing what is on top of your library before combat. Yennett can cast an odd-mana-value card from that position without paying its cost. When the reveal is not a spell you can or want to cast, her trigger still draws the card.
Yennett, Cryptic Sovereign. Yennett triggers when she attacks, so she does not need to deal combat damage for the reveal. Flying and menace help her survive, but neither prevents removal. Lands have mana value zero and therefore do not qualify for the free cast. Arrange a useful odd-cost spell before committing to combat whenever you can.
Key Cards
Sensei's Divining Top
Top lets you arrange the next three cards before Yennett's trigger. Check what you want to cast and what you want to draw afterward. Its draw ability places Top itself on the library, changing what your next reveal will find.
Reconnaissance
After Yennett attacks, you can remove her from combat if blocking would kill her. The attack trigger stays on the stack. You can also use Reconnaissance at the end of combat after damage, though Yennett already has vigilance.
Void Winnower
A nine-mana-value reveal qualifies for Yennett's free cast. Winnower prevents opponents from casting even-mana-value spells and blocking with even-mana-value creatures, restricting both their answers and their defenses.
Breach the Multiverse
This seven-mana spell mills each player and takes a creature or planeswalker from each graveyard. It can develop your board from several different players' resources. Choose the permanents that solve the current game rather than simply the largest bodies.
Approach of the Second Sun
Yennett can cast the first Approach for free, gaining life and putting it seventh from the top. To win with a later Approach, that later spell must be cast from your hand. Drawing and library setup help find it again, but another Yennett cast alone will not satisfy that condition.
How to Play
Use the early turns to develop all three colors and a way to inspect or arrange your library. Protect Yennett long enough to attack, then set up the reveal before declaring attackers. Reconnaissance can preserve her in a bad combat without costing the attack trigger. Spend free casts on a threat or a spell that changes the board, and keep ordinary mana available for answers. An early Void Winnower can make the next attack much easier to support. If you pursue Approach of the Second Sun, track where the card went and reserve seven mana for the winning cast from your hand.
Decklist: Wizards of the Coast.